
Blender is one of the most popular Open Source 3D graphics application in the world. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. This project uses git submodules, so you need to use git clone -recursive when cloning this repository.Blender is the free and open source 3D creation suite. Still lacking some features (Automodelling, measures) just because I don't use them in my projects.Rig is added only at finalization, because it takes quite a long time for Rigify to generate a rig and I have no idea if it's possible to morph such rig in real time.


In Cycles, the skin material is set to "Displacement and bump" by default. This means there will be no real displacement in EEVEE, but a nice live preview with bumps is available.

It uses a different database format and other internal differences, as well as less hard coded features. This addon reimplements most of MB-Lab's features, but it currently does not contain any MB-Lab code. It uses base meshes and morphs from ManuelbastioniLAB/MB-Lab while being designed for easy creation of new models and modification of existing ones. CharMorph is a character creation tool for Blender.
